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Speed Prop Assignment, Day 3

Day 3's theme was "chairs" or "thrones". I looked up reference images of antique chairs and picked one that looked relatively simple to do in a day, geometry wise. If my focus wasn't on texture practice I could absolutely reduce geometry on the low poly further, as I noticed several redundant edge loops across the whole mesh in the end.

High poly baked to a low poly - with simple underlying wood material, using multiple layers of generators for dust, edge wear, and scratches.

For the leather cushion I used a leather smart material, and set up multiple layers of generators ontop of that for torn & worn spots, dirt and stains, and cavity dust - I also emphasized the wear on the material where people would have sat on the cushion, and rested their backs against the back rest.

Arms and Cushion Closeup

Arms and Cushion Closeup

Legs Closeup

Legs Closeup

Full View

Full View

Rear View

Rear View