For a ~9 week group project in Unity I took the role of lead environment artist, during which I designed and modeled the geometry for every level seen in the game, including every texture for them (i.e. walls, floor, anything that isn't nailed down).
I worked with our second environment/prop artist (who did most of the lighting and props) to bring these levels to fruition.
The game is set in a neo-futuristic era, where a group of mercenary cyber-ninjas take on mutated animals in a vandalized nightclub.
We took inspiration from games such as Shadowrun, Gauntlet, and an unnamed top-down strategy game by Warcave as seen here: https://arthurabeen.artstation.com/projects/o2Q5Jq
You can play the game (for free!) here: https://carlstengard.itch.io/neo-heroes-final
Environment/Prop Artist
https://www.artstation.com/jlarsson
Character Artists
https://www.artstation.com/olivgron
https://www.artstation.com/dantescookiejar
Animation Artist
https://www.artstation.com/beafromsweden