Website powered by

Environment Art for Neo Heroes

For a ~9 week group project in Unity I took the role of lead environment artist, during which I designed and modeled the geometry for every level seen in the game, including every texture for them (i.e. walls, floor, anything that isn't nailed down).
I worked with our second environment/prop artist (who did most of the lighting and props) to bring these levels to fruition.
The game is set in a neo-futuristic era, where a group of mercenary cyber-ninjas take on mutated animals in a vandalized nightclub.
We took inspiration from games such as Shadowrun, Gauntlet, and an unnamed top-down strategy game by Warcave as seen here: https://arthurabeen.artstation.com/projects/o2Q5Jq

You can play the game (for free!) here: https://carlstengard.itch.io/neo-heroes-final

Environment/Prop Artist
https://www.artstation.com/jlarsson
Character Artists
https://www.artstation.com/olivgron
https://www.artstation.com/dantescookiejar
Animation Artist
https://www.artstation.com/beafromsweden

Nightclub

Nightclub

Nightclub

Nightclub

Nightclub

Nightclub

Nightclub

Nightclub

Hub Level

Hub Level

Hub Level

Hub Level

Hub Level

Hub Level

Hub Level

Hub Level

Decals (Using enemy art created by the character artists)

Decals (Using enemy art created by the character artists)

Texture Compendium

Texture Compendium