The theme for the second day of speed props was "door" or "gate". I originally didn't want to do a simple and boring door like this, but since I need to practice texturing I felt like that would be the most optimal path to take for the very limited time we had for the assignment.
A high poly model was baked onto a low poly, and a simple wood material was then added (and brass for the handle) - and finally multiple layers of generators for dust, dirt, and subtle water damage murkiness.